SiolidWorks Courses

PhotoWorks
Step-By-Step Self-Paced Learning Guide

Prerequisites: SolidWorks Essentials: Parts and Assemblies

Description: A self-study guide to photorealistic rendering. Learn the fundamentals of PhotoWorks at your own speed, as you progress from simple to more complex renderings.

Features:
  • Unlock the full power of SolidWorks design tools with the helpful instructions and
        tips available only from technical training experts on staff with SolidWorks
        Corporation.
  • Build your skills and confidence quickly with 50 easy-to-understand tutorials and
        practice exercises, each building upon the previous lesson.
  • Reinforce your new skills with the accompanying CD, which features time-saving
        project files for tutorials and practice exercises.
  • Learn at your own pace - review each lesson as often as you want or quickly move
        on to the next lesson.
  • Follow along with more than 1000 full-color images and screen captures that serve
        as easy-to-understand visual cues.


  • The topics covered in this guide are:
    Chapter 1: Introduction
    About This Book
    What is Photorealistic Rendering?
    Right Brain Versus Left Brain
    Whats This Book About?
    Cameras
    Rendering Results
    PhotoWorks
    CHAPTER 2: Getting Started
    What is the PhotoWorks Software?
    Starting PhotoWorks
    PhotoWorks User Interface
    Getting Help
    Options
    Monitor Corrections
    CHAPTER 3: Basic Part Rendering
    Display Modes
    Software OpenGL
    Appearances
    RealView Shadows
    RealView Scenes
    Case Study: Display and Appearances
    Case Study: Appearances from Materials
    The Rendering Process
    Case Study: Idler Arm
    Appearances
    PhotoWorks Scenes
    PhotoWorks Appearance Editor
    Rendering
    Sub-image Rendering
    PhotoWorks Scene Editor
    Editing PhotoWorks Properties
    PhotoWorks Studio
    Case Study: PhotoWorks Studio
    Exercise 1: Bracket
    Exercise 2: Screw Driver
    Exercise 3: PhotoWorks Studio
    CHAPTER 4: Mapping Texture Appearances
    Introduction
    Textures
    Case Study: Texture Mapping
    Texture Mapping
    Texture Orientation
    Mapping Adjustments (Mapping by the Numbers)
    Exercise 4: Textures
    Exercise 5: Texture Mapping Practice
    CHAPTER 5: Applying Appearances
    Introduction
    Case Study: Computer Monitor
    Creating Custom Colors
    Hierarchy Review
    Overview
    Case Study: The Chess Set
    Appearance Library
    View Image File
    Creating Appearance Folders
    Case Study: Hybrid Appearances
    Embedding Appearances
    Linking Appearance
    Illumination
    Organizing Files
    Exercise 6: Ice Cream Scoop
    CHAPTER 6: Assemblies and Configurations
    Rendering Part Configurations
    Case Study: Part Configurations - The Chessboard
    Appearance Hierarchy in an Assembly
    Case Study: Assembly Configurations - The Locking Pin
    Active Custom Folder
    Case Study: Rocker Switch
    PhotoWorks Legacy Data
    Exercise 7: Lighter
    Exercise 8: Lighter Configurations
    Exercise 9: Custom Appearances and Folders
    CHAPTER 7: Decals
    Decals
    Case Study: Monitor Face
    Case Study: Label Mapping
    Case Study: Multiple Decals
    Case Study: Gradient Masks
    Exercise 10: Travel Mug
    Exercise 11: Chisel
    CHAPTER 8: Viewpoint
    ViewPoint
    Positioning the Viewpoint
    Named Views
    Perspective View
    The SolidWorks Camera
    Case Study: Cameras
    Apparent Depth
    Case Study: Apparent Depth
    Standard Lens
    Depth of Field
    Case Study: Setting Depth of Field
    Case Study: Getting Behind the Walls
    Exercise 12: Depth of Field
    Exercise 13: The Assembly Line
    CHAPTER 9: Scenes and Lighting
    Scenes and Lighting
    Scenery Examples
    Scene Editor
    Applying Appearances to Scenery
    Scene Library
    Case Study: Scenery
    Lighting
    Shadows
    Lighting Schemes
    Case Study: Flashlight
    Spot Lights
    Lighting Characteristics
    PhotoWorks Light Characteristics
    Foreground Effects
    Exercise 14: The Book Light
    Exercise 15: Stapler
    CHAPTER 10: Advanced Lighting
    Rendering Basics
    Case Study: Lighting Principles
    Ambient Light
    Indirect Lighting
    Lighting Concepts
    Global Illumination
    Case Study: Global Illumination
    Setting Up Global Illumination
    Case Study: Fire Truck
    Photo Studios and Area Lights
    Caustics
    Case Study: Caustics
    CHAPTER 11: Reflective and Transparent Appearances
    Reflections
    Case Study: Environments
    Case Study: Kitchen Scene
    Transparent Appearances
    Exercise 16: Workbench
    Exercise 17: Lotion Bottle
    CHAPTER 12: Output Options
    Output Design Intent
    Output Options
    Render to the Screen
    Render Contours
    Case Study: Contours
    Render to a Printer
    Case Study: Print a Picture of the Micrometer
    Rendering Images to a File
    Case Study: Sales Brochure
    Screen Presentations
    Case Study: PowerPoint
    Alpha Channel
    Transporting Files
    Case Study: Transport Files
    Exercise 18: Product Information Sheet
    Exercise 19: PowerPoint Slide
    Exercise 20: Contours
    CHAPTER 13: Putting It All Together
    Putting It All Together
    Exercise 21: Miter Saw
    CHAPTER 14: PhotoWorks Gallery
    PhotoWorks Contest