VISUALIZATION Product Matrix
VISUALIZE PROFESSIONAL
VISUALIZE PROFESSIONAL
RENDERING
Hardware agnostic, unbiased, interactive wysiwyg pathtracing using NVIDIA Iray (Accurate Mode) | ||
Hardware agnostic, biased, interactive wysiwyg raytracing using NVIDIA Iray (Fast Mode) | ||
Hardware agnostic, high quality, interactive wysiwyg rasterizer (Preview Mode) | ||
Integrated switch for Fast mode to prioritize faster interactivity or better quality | ||
Supported techniques such as global illumination, ambient occlusion, screenspace shadows, IBL, color bleeding, dispersive caustics, unlimited raybounces, refraction, rough reflections and more. | ||
Automatic “Blending” between rendering modes | ||
AAutomatic downsampling of Viewport image for fastest interaction with the model | ||
HDRI lighting | ||
Light emission from geometry | ||
Ground reflectivity and roughness | ||
Visualize Boost network rendering (offline) One seat included with Visualize Professional | ||
Visualize PowerBoost streaming raytracing live to Viewport (realtime) | ||
Rasterized baked lighting | ||
Rasterized accumulation |
INPUT
Solidworks (SLDPRT/SDLASM) | ||
Autodesk Alias (WIRE) | ||
3D PDF | ||
3DXML | ||
ACIS (SAT) | ||
IGES | ||
STEP | ||
STL | ||
Collada (DAE) | ||
PTC Creo / Pro/E / NX (PRT, ASM) | ||
Autodesk FBX Scene (FBX) | ||
Animated Autodesk FBX Scene (FBX) | ||
Autodesk 3D Studio Max (3DS) | ||
Rhino (3DM) | ||
Wavefront (OBJ) | ||
SketchUp (SKP) | ||
Maya (MB) | ||
SolidEdge (ASM, PAR, PSM) | ||
Autodesk (DWG/DXF) | ||
Inventor (IPT/IAM) | ||
CATIA V4 (MODEL, EXP, SESSION) | ||
CATIA V5/V6 (CATpart, CATproduct, CGR) | ||
ICEM | ||
Universal 3D (U3D) | ||
Parasolids | ||
JT | ||
NX | ||
VDA-FS | ||
Live Update from CAD |
OUTPUT
Unlimited resolution offline rendering | ||
Alpha Channel | ||
Early image save | ||
Threaded offline renderings | ||
JPG, BMP, PNG, TIFF, HDR and PSD output | ||
Built in image viewer tab | ||
Render Profiles | ||
Preview (raster) output | ||
Render all Cameras | ||
Render all Configurations | ||
Render Passes | ||
Turntable rendering | ||
Automatic movie (.mp4, .mkv, .flv) output | ||
Browser based VR output | ||
Browser based Interactive Image output | ||
Browser based Panoramic output | ||
Spherical (360) output for true Virtual Reality | ||
Integrate Preview Panorama (360) for Virtual Reality | ||
Support for Stereo (left eye; right eye) in output |
SCENE PREPARATION
CAD Live-Update | ||
Auto-Paint | ||
Direct manipulation of parts | ||
Surface/Part Splitter | ||
Cut Planes of objects (multiple) | ||
Control object opacity per part/model/group | ||
Group and reorganize parts in the tree view | ||
Model/Part reset and freeze | ||
Automatic pivot point snapping | ||
Formation tool | ||
Part re-tessellation | ||
Multiple model sets | ||
Simple vehicle wheel building to turn front wheels |
ANIMATION
Import SOLIDWORKS CAD Motion Studies (Geometry, Camera, Appearance) | ||
Proprietary “3D graph editor” Ribbon | ||
Turntable Animations | ||
Sun Study Animations | ||
Keyframe animations of Models, Groups and Parts | ||
Keyframe animation of Materials | ||
Keyframe animation of Cameras | ||
Keyframe animation of Environments | ||
Keyframe animation of Lights | ||
Keyframe animation of Cut Planes | ||
Keyframe animation of object opacity (fading object transparency) | ||
Realtime turntable |
MATERIALS
Scientifically accurate preset and adjustable materials | ||
Supported techniques such as fresnel reflections, absorption, transmittance, anisotropy (mappable), emission | ||
Color/texture, opacity, specular, anisotropic, bump and normal mapping | ||
Advanced materials: Subsurface, Thin Film, Backscatter | ||
ACIS (SAT) | ||
Common SOLIDWORKS CAD appearances and textures included on Visualize Cloud Library | ||
Flexible local or cloud based asset storage | ||
Sharable material definition files (.svap) | ||
Drag and drop materials/textures from desktop or any folder | ||
Unique in and out of app color picker/dropper | ||
Save favorite colors | ||
Texturable and paintable decals | ||
Layered decals | ||
Decal projection | ||
Controllable decal depth | ||
Decal projection | ||
Multiple part decals | ||
Support for all SOLIDWORKS Decal types | ||
Animate decals (including opacity) |
LIGHTING
Lighting, shadow and reflection casting from HDRI | ||
High Dynamic Range Image (HDRI) integration and control | ||
HDR Light Studio compatible | ||
Prop creation for additional light sources | ||
Create HDR environment from Visualize scene using 360 camera | ||
Import and edit SOLIDWORKS Lights | ||
Geometric shaped light sources (also supported in Fast mode) | ||
Place lights interactively within the Viewport | ||
Time of day (Sun and Sky) lighting model | ||
Photometric lights (Point, Spot and Directional) | ||
Raster object reflections (Preview Mode) | ||
Raster culling (Preview Mode) |
CAMERA OPTICS
F-Stop, Focal length, Field of view and Perspective settings | ||
Exchangeable camera files (.svcm) | ||
Interactive depth of field with focal point selection | ||
Multiple cameras with individual aspect ratio and settings | ||
SOLIDWORKS CAD camera navigation | ||
Orthographic camera | ||
Walk-around camera | ||
Rule of thirds overlay | ||
Preset photographic camera filters | ||
Real world camera positioning | ||
Real-time customizable photographic camera filters | ||
Follow and aim cameras and objects | ||
Motion blur | ||
Region rendering | ||
FBX camera export |
PRODUCTIVITY
Highly optimized parallel architecture | ||
Hybrid Based CPU and GPU rendering | ||
Near Linear performance scaling with added CPU’s and GPU’s | ||
Best-in-class 3DConnexion device support | ||
Context sensitive Help Menu | ||
Integrated SOLIDWORKS Visualize Cloud Library | ||
Visualize Boost network rendering (offline)One seat included with Visualize Professional | ||
Visualize PowerBoost streaming raytracing live to Viewport (realtime) | ||
Queue rendering manager | ||
Configurations | ||
Multiple viewports (Dual, Quad and Orthographic) | ||
Presentation Mode with customizable Toolbar |


